Path of Exile

Chaos Recipe for the Middle Class – How To Do It Properly in Detail – PoE

This is the biggest part of what makes or breaks doing the Chaos Recipe efficiently. Again, the principle here is that we never want to be manually “click-dragging” items around – instead, we set up the tab to fully self-organise by way of ctrl+click spamming. Inventory micromanagement is the biggest thing that gives the Chaos Recipe a bad name, so we’re going to eliminate it. If you need poe items cheap in game, you can choose u4gm.com sale cheap poe currency.

Chaos Recipe efficiently

The basic logical background here is that our right-to-left column order should address, in descending order of importance, base types that need to be refilled during the cash-out to fully clear the tab, things that are easy to acquire and don’t require refilling to clear the tab, followed by bottleneck items we will be waiting on in order to be able to start clearing out a full tab. A fully completed recipe quad tab yields 48c. The layout structure also allows us a mentally autopiloted cash-out process where we empty our inventory and get 4c at a time, both avoiding vendor window layout hiccups and leaving 20c worth of inventory slots before you need to move the chaos out of your inventory. So the way to go about this is to take the items you’re farming and fill them out as follows. Only ever ctrl+click fill one category at a time until it’s done; don’t ever be tempted to manually drag shit around.

First 3 columns
A triple of 1h weapons (1×3), with an additional 24-30 of these sitting in your dump tab or a backfill reg/quad tab. We put this first because about halfway through cashing out our recipe tab, you will need to ctrl+click refill these in order to continue.

Next 4 columns
A double ilvl60-74 chests, with an additional 12ish sitting in your dumptab or a backfill tab. We put this second because when there are 5-6 linear sets (10-12 recipes or 20-24c) of gear remaining, we will need to refill these to continue, so we ctrl+click refill them right after we’ve ctrl+click refilled the weapons.

Next 14 columns (4, 4, 4, 2)
A double of hats, a double of gloves, a double of boots, a single column of belts. (Remember that “belt” in your searchbar won’t filter in %phys belts – if you’re short on belts type “sash”.)

Final 3 columns
A single of amulets, a double of rings. These will fill up the slowest – you’ll be “waiting on them” to cash out – so we put them last to keep the fill process automatic.

Additional advice: In the first week or so of league, make your recipe tab a ~b/o 5c, and ID hats/boots/gloves/+life, %phys, +str belts/all rings and amulets. Whisper-spam = evaluate item, reprice to shop tab. Transition to full unID recipe after first week.

Path of Exile

PoE: The Arc Witch Doesn’t Need To Be A Very Crit-Heavy Build!

Understandably, when each cast of the skill is bouncing around and hitting as much as 11 different opponents, the DPS can also add up rather rapidly. Keep in mind that the DPS reflected within the tooltip isn’t suggesting the entire story. The tooltip DPS is for everybody enemy hit, so you should multiply the tooltip number by however many opponents you’re hitting at the same time using the ability to get a far more accurate continue reading your DPS.

poe witch

Shocking
Shock is really a lightning-based status condition. Shock increases an opponents damage taken by as much as 50% for some time in line with the quantity of lightning damage worked through the player. The Arc skill offers a natural 10% opportunity to shock any opponents hit because of it.

Critical
The Arc Witch doesn’t need to be a very crit-heavy build. Rather, just carry enough crit to lead to fairly regular Elemental Overload procs. Elemental Overload provides the player a 40% increase to break worked around the condition that you’ve arrived a vital hit within the last eight seconds.

The Very Best Defense, is really a Good?- Defense
Regardless of how good your build is, you won’t end up with far in PoE if you’re too simple to kill. Therefore, you have to make certain your character has lots of defense. This really believes it or not the case with the Arc Witch. Block is a great way to improve your defense because it provides up to and including 75% opportunity to completely eliminate spells and attacks.

Good causes of Block would be the Ascendancy Class, Bone Offering, along with other passive abilities and equipment. An essential caveat of Block is it doesn’t mitigate damage with time or any other secondary damaging effects.

Everybody Loves Their Mother
A great way to make amends for Block’s lack of ability to mitigate damage with time is running the Keystone, Mind over Matter. Mother is popular in many Witch builds in PoE 3.2, for a good reason. Mother takes 30% of incoming damage from the source and redirects it towards the mana pool.

Playing the Arc Witch
The Arc Witch isn’t a passive build. You need to be constantly on the go, as well as on your toes. You might also need so that you can keep an eye on the timing of a lot of different skills, buffs, along with other products. If you’re not on the top of the cooldowns, you won’t receive the most from this build’s rotation.

After you have your rotation lower, the Arc Witch is very easy to play. Simply approach a pack of trash mobs, junk e-mail Arc until they’re dead, start to another pack, and repeat all over again. It’s suggested to make use of Flame Dash occasionally to obtain an Arcane Surge proc, and employ Orb of Storms in the center of several mobs to obtain your Elemental Overload proc. Of course, you can get the really poe orbs cheap here, U4GM is a reliable online PoE Service store, where players can get all kinds of items and currency that they wish to obtain in Path of Exile!

guardianhead

Bless Online: How To Choose Your Classes?

Bless Online: evolution of high fantasy MMO Dive into the beautiful world of Bless with breathtaking experiences that feels surreal. Bless offers variety of contents such as RvR battles, field PvP, dungeon exploration, field raids, monster taming. However, how to choose your classes?

Guardian – Tank

This class is an extremely strong class as far as small scale PvP. In 1v1s, this class is King. They are CC gods (but require smart mitigation), have good attack and lots of defense. Arena is also where this class shines. Just go into Arena and CC lock and annoy the healer/healers as much as possible and you will mostly always win, as long as you have an Archer on your team who isn’t a bad player. Having enough Bless Online Gold is important.

Bless Online

Mage – DPS

Another very strong 1v1 class and very good for Arenas. Fire and Ice builds are King. You have tons of CC, loads of damage, and will constantly catch people with meteor if you mitigate your CCs well. In large scale your job is to CC and spam spells. Lightning and frost is the way to go for arenas and pvp in general, lightning or wind can be used in both pve and pvp, and also frost is really good against melee.

Paladin – Heal

This is a healing class. You definitely can DPS if you want to at times but your main job is healing. Please do not go into this game playing Paladin thinking you will be on the front lines. You are a healer, and mostly single target but you do have some AOE that is effective.

Zerker – DPS

This class is an AOE DPS class and you have lots of damage. This class has very low defense, and has been nerfed in the rebuilt version of the game in many ways. They basically had a skill where you could CC about every 5 seconds with sometimes the skill getting reset automatically so it could basically be spammed in a way. This skill has been nerfed so it is no longer a CC but now a ground stun.

Assassin – DPS

Very good class but low defense. Your job is to stealth and CC lock with big damage from behind. Pretty much all you will be doing in mass scale as well. Assassin has an aoe poison build which can be used in 100v100 and pve trash mobs but its no where near the amount of aoe dmg a Zerker or Mage can pull off but they have some form of aoe.

Mystic – Heal

Top AOE healing class. Vital for mass scale.

Archer – DPS

This class is ridiculously good. Now, they nerfed alot of the Archer’s skills but also added and changed up some, and it’s still a very good class. Extremely strong and vital for Arenas and large scale. Your job, set traps, drop smoke, and pump out that huge DPS. They also changed alot of skills from “charge up and wait” to an instant cast. It’s extremely strong also VERY good for Dungeons and has a decent amount of AOE. Having this class is pretty much a yes for anything in the game.

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Bless Online

Bless Online Has A Faction System

Bless’s developers are adamant on the community’s worries about Pay-to-Win. The game’s director has repeatedly said in interviews that Pay-To-Win “isn’t going to happen”. If you worry about that you should be able to rest assured.

Even though they haven’t reached a final decision about the payment model, they have said that Buy To Play is the most likely candidate. The game will feature both vertical and horizontal progression. Basically Bless aims for a fun leveling experience and fun end-game content, not one of the two.

Bless Online

Bless also has a Faction system, when creating a character you MUST choose between Hieron or Union. Below are points that make it “stand out”. Buy Bless Online Gold if you need gold in game.

Combat:

Even though there aren’t any major details, Bless’s combat will feature skill combos and strategy. Players will be able to increase their combat efficiency by “growing” abilities and skills.

Bless also aims to create a variety of playstyles for each class. Meaning that even if you have the same class and even the same gear, you will still be able to adopt your own different playstyle and combat approach. Sounds sandbox-y.

PvE:

Even though Bless originated from Korea. the director has said that they will adopt a more “Western” style of MMORPGs. Doing dungeons, quests and going through the story will be more rewarding (in terms of EXP and probably gear) than “mob” grinding.

Bless has a Taming system that allows the player to tame almost every monster as a pet or a mount. For the raid lovers, Bless will feature 20-man field bosses and 40-man raid bosses. End game and early game dungeons are also included in the game.

PvP:

Keep in mind Bless has a Faction system. Bless will feature massive scale War that stretches from land to sea and sky. No details or video clips have been released on this but, this is a thing that the game’s director believes will make Bless stand out a lot from its competition.

Being “high” level opens up Open World PvP. To give you a very basic idea, the Japanese version of the game has Open world PvP from around level 30. Instanced PvP includes Arenas (probably 1vs1, 2vs2, 3vs3) and 15vs15, 10vs10 battlefields.

There are also “sieges”. A guild can choose to attack an opposing castle that will be defended by an opposing guild. These can reach 100vs100 and more. Hopefully the servers will handle that.

FF

Collect Mats Outside In Final Fantasy XIV With A New App

In a video Square Enix introduces a new concept for their successful Final Fantasy XIV MMORPG. It’s a smartphone app that lets you use its collector jobs to reduce the various materials and resources on the road and outdoors: FFXIV Online GO

The announcement of a companion app for FFXIV is already a good year ago, because the features coveted by the players have been postponed several times due to various circumstances.

FF

However, in his last letter from the producer, Naoki Yoshida has confirmed that the app will be released in the period between patches 4.2 and 4.3.

And now the wait seems to have an end.

Playing with FFXIV GO on the go

Already in the 1.0 version of the game, collecting resources and resources was an important part of the gameplay of Final Fantasy XIV, but it’s a time-consuming activity that you need to sit at home on your PC or PS4.

And so the Square Enix ladies and gentlemen set an example to Niantic and their Pokemon GO game. So they decided to develop a FFXIV GO app for their community.

This app will show players if and where their collection points are located where they can mine certain materials.

This also has the advantage of being able to meet with friends on the go, which, according to Square Enix, should strengthen the sense of community.

Together with the specially developed “Harvesting Stick”, which transforms the mobile phone into an ax, a pickaxe or anglers rod, you can boost the collection rate of every mining site to 100%. Remember to stay tuned at FFXIV4GIL for more FFXIV news, tips, guides and even cheap FFXIV Gil.

And there are even gameplay footage about:

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poe_leveling

Path Of Exile: My Suggestions On Skill Reworks

In Path of Exile, there are some interesting things that could be done in terms of “Reworking” skills, by the use of support gems. The following are some ideas that came to mind to me personally:

Area Gem Rework: Split into 2 gems, Lesser and Greater.

Path of Exile

  • Lesser AOE Support: Same as current version: No damage penalty or increase, only gives % Area.
  • Greater AOE Support: 30-20% Less Area Damage, base radius.

Everything Else

  • Knockback Support: Supported skills always knockback enemies. 50% increased knockback distance. (25-40%) increased damage.
  • Reverse Knockback Support: Supported skills have their knockback direction reversed. (50%) reduced knockback distance (20-30%) increased damage.
  • Brutality Support: Supported skills ignore all damage conversion. Cannot deal elemental damage. Cannot deal chaos damage. (30-40%) more damage. (this is a damage nerf compared to current, but most likely would need it.
  • Additional Accuracy Support: Gain +(75-1500) Accuracy. (10-25%) more damage.
  • Blind Support: Skills have a 100% chance to blind on hit. (10-20%) more damage.
  • Chance to flee support: Enemies hit by skills run away from the user. Supported skills deal (30-20)% reduced damage with hits. Fleeing enemies take 50% More damage from hits and Ailments (Note the interaction with bleeds more multiplier to moving enemies).
  • Mana leech support: Supported skills have 2% of damage leeched as mana. 5% to maximum mana leech rate. Casting a supported skill temporarily increases max mana by +(50-300) for 3 seconds (increased by duration).
  • Life leech support: Supported skills have 2% of damage leeched as life. 5% to maximum life leech rate. Casting a supported skill temporarily increases max life by +(50-300) for 3 seconds (increased by duration).
  • Onslaught Support: (25-44%) Chance to grat onslaught on support for 8 seconds. (10%) chance to double onslaught effectiveness when you gain onslaught. (This would make it actually useable in the end game on a main link).
  • Trap and mine damage support: Just remove the reduced throwing speed / mine laying speed.
  • Trap cooldown support: (20-40)% increased trap cooldown recovery speed. Increases and reductions to cast speed apply to trap cooldown recovery speed at 50% of its value.
  • Cast on Melee Kill Support: Supported melee skills trigger socketed spells on kill. Supported skills deal (20-40%) more spell damage.

New Skill Vaal Cast on Melee Kill Support: Supported melee skills trigger socketed spells on kill. Supported spells repeatedly cast every 5 seconds for up to 5 seconds (increased by duration). (30-50)% more damage.

  • Iron Grip Support: Strength’s damage bonus applies to projectile attacks made with supported skills. If iron grip would already apply external to supported skills, the bonus applies at 2x the original value.
  • Iron Will Support: Strength’s damage bonus applies to spells. If iron grip would already apply external to supported skills, the bonus applies at 2x the original value.
  • Ruthless support (Minimal but very impactful change): Hits that stun enemies apply ruthless’s damage bonus at 50% of its value.
  • Stun support: Supported skills have (30-49%) reduced stun threshold. BASE stun duration is doubled. Hits that stun enemies deal (20-30%) more damage.
  • Arcane Surge Support: Same thing except: If Arcane Surge’s Bonus was already applied external to supported skills, the bons applies at 2x the original value.

Witch

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Path Of Exile Has Garnered A Sizable And Passionate Community

Path of Exile, the game currently is divided into two parts. Part one is the same four acts we already know, plus a new fifth act. Part two of the story is acts six through ten, which returns us to the same world as before, but with a different story and objective to complete. While I loved the game for the most part, the biggest gripe I faced was the constant server lag that plagued me to no end as I tried to make my way through. Gamers are keen on buying poe currency purchase now.

Path of Exile

There is something somewhat peculiar and minimalist, even Dark Souls-like, in regards to the storytelling. You play with an exile dumped onto a barbarous, inhospitable island to your offenses of the deed or thought from an oppressive empire. Once you’ve selected a character that’s tied to class, such as the female ranger or male duelist, you find yourself washed up on a shore thanks to being exiled for crimes you’ve committed.

Path of Exile was pretty much a PC exclusive for the longest, but now it’s finally making it’s way to couch co-op fans everywhere. One of the sweetest things about the game is that it’s free-to-play and one of the best examples of this genre. In Path of Exile, relax, listen to music, chat to friends, work on fine tuning a few builds whilst slaying countless demons in the most satisfying way possible.

I’m also happy to admit the graphics here are very well done and even tend to offer more detail than Diablo 3 does, which is something you’ll notice as soon as you start playing. I also love the fact that this game runs at a buttery smooth 60 frames per second, which is always a plus in my book. As a free-to-play title it has garnered a sizable and passionate community over the years, with enough depth and content that it’s essentially a full-priced game given away for free. Be sure to know more guides and tips, click for source.