The Elder Scrolls Online: Morrowind is a gift for those who love the third installment of the franchise. Our return to the region of Vvardenfell is a constant homage to the original work; The veterans of the brand will be reunited with old friends in locations they discovered on another day, but with the freshness of today’s vision. 700 years of difference between one and the other are nothing, and from the point of view of the background it is interesting to know how the island looked before the later events. With this expansion, special emphasis has been placed on those players who enjoy the solo title. The treatment to the main adventure is such that it could almost happen through a complementary work of the series.
Just over 3 years have served to weld a base that had its weaknesses, but now balanced by other great virtues. The expansion we have in hand is not similar in size and added to any of the DLCs it received in the previous months, this being the first ‘chapter’ we hope many will be. Morrowind has been designed by and for the saga enthusiast; The love that he distils in the use of his own background and how he moves part of the sensations of the original within the Online formula is indescribable. We can check it from the first moment, just land on the docks of Seyda Neen – the door to Vvanderfell. Everything is as we remembered even though our current incursion is 700 years before the events of the original.
The familiarity of the locations in the extension of the terrain is totally normal. The company imported the data from the entire original map to build on it, which allows us to have almost a hundred percent the portion we had in its day. Obviously he is a little adulterated for the occasion, but a veteran player could almost be completely oriented by just following his sight. The vegetation remains as abrupt as usual, but it is true that the picture here is much more lively and hopeful than the work under the same name, where the greyish tones and decay permeated the environment.
Introducing ourselves in the expansion will be a really simple task and not at all close to that of other competitors in the genre. If you create a character of zero you will have the opportunity to choose which experience to start before, whether the original or the new one. Both have tutorials – which can be omitted – and different first steps, but in the end it is an issue that will only impact the opening hours. As discussed earlier on the One Tamriel upgrade, the expansion benefits greatly from its changes. The user is free to choose when and how to enjoy the product regardless of the level or group in which it is. If you want to continue with your own character, you will receive a letter within your inventory that will ask for your presence for an audience with Vivec, the famous divinity that will be part of the main plot.
The company’s efforts to break the previously imposed limits have made a practical sense. The normal thing in the genre with an expansion of this caliber would have been to bet on improving the experience among companions: great numbers of missions that follow similar patterns, multitude of equipment and rotation among all of them … With The Elder Scrolls Online: Morrowind is the opposite . We are faced with content that seeks to impress lonely wolves while giving the opportunity to be enjoyed with others.
The sensations to the controls through the plot line have been a complete surprise within the genre. We had the feeling of even being in a complementary adventure of the third installment with the resources of today; As if it were a small title in the series. All the narrative of the chain of missions of Vivec has a treatment similar to that we can find in any other game under the same seal, and that allows to hook us more if it fits to the events that happen around us. This virtue extends also to the design of missions, where we will find sea adventures of interesting in the playable plane.
As we progress, other channels will open that will allow us to know a little more the political and social intrigues of the place. In part of them, unfortunately, the same thing does not happen. Yes we notice a lack of freshness, as if it were stuffed, they do not bring anything interesting in the playable plane except for argument studies. But, breathe easy: the ups and downs that surround the main thread are not frequent. From our beginning to the end of the journey, it took us just over thirty hours; We were more than satisfied in the overall calculation. From that moment the objective is to provide and seek new allies to meet the test included in the expansion: Halls of Fabrication.
The little more than 30 hours of the main adventure have surprised us by the design of missions atypical for the genre we are in, although the contents around suffer some ups and downs. In fact, once witnessed the outcome we do not see many reasons to continue staying in their world. The new Test for twelve players, exploring and reliving old experiences is the only thing that could bind us, but it is not enough. The Warden, first class added to the starting cast since its release, is a versatile option, useful for both great styles of play. But it needs various adjustments to fit better into large groups.
The relationship between PVE and PVP content also does not fit the demands of the second sector. We expected that the Battleground rooms would be less dependent on the equipment of the players, but at the moment it gives rise to unbalanced combats. The great alternative to Cyrodiil’s fight should be more solid. We will see in time. In general terms the expansion may disappoint or not according to your preferences, but it is somewhat short of what it could give of itself.
Morrowind is here on The Elder Scrolls Online! Just fill your bank with enough money and get the necessary weapons and gears to benefit the most from Elder Scrolls Online. Make sure to gather enough ESO gold to enjoy yourself in the new content. If you are in lack of ESO gold, you can buy cheap ESO gold on ESO-GOLD.