Along with a myriad of other enhancements to traditional MMO

Along with a myriad of other enhancements to traditional MMO systems like combat and crafting, can require a bit of a learning curve for players who have cut their teeth on the traditional MMORPG model.  The basic elements of the game – WASD movement, talking to NPCs, fighting monsters – will be familiar to most, but understanding how ArenaNet wants you to play the game requires a bit of a paradigm shift.  If you’re continuously trying to find the next NPC questgiver while settling into a static skill rotation as you grind mobs, you’re probably not liking the game very much.  Guild Wars 2 requires, and in some cases, demands that you put aside your usual method of tackling PvE content and instead participate in regional events and explore Tyria to gain XP and rewards.

I mention the paradigm shift required by Guild Wars 2’s PvE because it is a stark counterpoint to the familiarity found in the game’s structured PvP.  Whereas the PvE areas, and to some extent, WvW combat require you to play the game differently than you would other MMOs, long-time player-vs-player enthusiasts will feel instantly at home in sPvP.  In sPvP, you don’t have to explore expansive regions in search of points of interest, cinematic vistas, and waypoints while completing tasks for renown NPCs, participating in events, and taking on skill challenges.  You just have to learn to play your class, understand the layout and mechanics of the game’s five sPvP maps, and coordinate your efforts with that of your team to punch other players in the face and control objectives.  It’s straightforward, crunchy, rinse-and-repeat PvP, with trappings that will be familiar to most players, but with enough depth and addictiveness to give it that one-more-match appeal.

  

With each new patch changes are made to the blizzard UI that can break third party UI mods and cause any number of problems in the client.

With each new patch changes are made to the blizzard UI that can break third party UI mods and cause any number of problems in the client.

Before you report a bug, please disable (or delete) all of your mods and test the situation again. If the issue does not happen without mods installed then it is not a WoW bug and you should contact the mod creator for further assistance.

How do I know that I’ve found a bug?: If you think you’ve found a bug at all, you should report it. In the worst case, you have actually found a bug, and in the best case, someone will point out that what your experiencing is intended functionality and will (hopefully) explain how to  avoid the issue that you’re experiencing. Often, bugs will go unreported because people aren’t sure if it is “worth” reporting. The fact of the matter is that *every* bug is worth reporting.

What just looks like a small graphic error may actually be a quest item underground or a hole in the map. You’re making the game better by reporting issues that you’ve noticed. As a side note, custom user interfaces can cause a variety of issues with the game, so please try to verify that the bug occurs without any custom UI mods loaded.

  

Continue for Value of Min and Conclusion

As a World of Warcraft player for many years, Mists of Pandaria absolutely wins in terms of value.  It is a welcome expansion for a game that really felt like a downward slide after Cataclysm. Mists is a solid expansion with plenty to do. It is not anything crazy new and innovative but it is an enjoyable update to the king of all MMOs. I believe the true value comes in the form of the pet system and instance designs. They are really quite fun and Blizzard continues to add to their world by pushing new systems and fine-tuining older ones with new ideas. Although I liked Lich King the best of all the expansions, Mists of Pandaria definitely delivers.  With recent sales on the old expansions, WoW is still King of the subscription MMO, and you get quite a lot for your money.

Mists of Pandaria continues the long tradition of Warcraft in a great way for veteran players. I don’t know that too many new players will be joining WoW in this expansion, but it does favor the fan base. We will see how Blizzard handles patches and updates in the coming months and into 2013. My hope is that in 2014 Blizzard will truly deliver a knock out punch for the game’s ten year anniversary. If they are also launching Titan around that time it will be a very interesting year indeed. 

Overall, the Lost Shores was another successful event

Summary of the first two said,Overall, the Lost Shores was another successful event, and I’m really interested to see what else ArenaNet can come up with and what happens to Southsun Cove now that the event is over. While bugged NPCs did cause people to be alarmed for the rest of the event, things picked up and kept players busy.  Adding in a new map and new enemies sure adds to the fun, a new dungeon is also available for players to try out, as well as the beta version of a new PVP map.  The nice bit of loot at the end for participants was also a nice touch (though many disconnected and missed out on it with ArenaNet offering a solution soon).  If future events are like what I’ve seen over this past weekend, the future for Guild wars 2 is going to be very exciting.  Let’s just hope things go more smoothly next time.

I am beginning to wonder if maybe we misunderstood the Karka. Maybe they just wanted to give us a hug. 

Some things hurt Mists in this area

There are a few things that hurt Mists in this area and yet several which saved it from getting a much lower score. The first is the fact that Warcraft’s gameplay systems are really starting to become out of date when compared other MMOs emerging in the market. Linear questing and hubs are becoming a thing of the past. This style of MMO gameplay needs to evolve in Warcraft’s next expansion for sure. Mists offered some solid rewards in terms of getting through the content, no doubt, however there are much better worlds to play in out there on the horizon and even right now.

The talent system also hurt a lot here. The fact that talents are now so simple and that a strong portion of character customization is reduced to so few choices really makes the leveling process feel like you are missing something. If this system was designed for players to join the game from the start I would find it very unrewarding. For high level players it is just a respec and a few choices at the end to flesh out your character. I do think this new system has hurt the game. Even if players argue that there are more choices for classes, I personally can’t see it. The idea was to be rid of cookie cutter builds, but this seems to have only made it worse.

The new dungeons, scenarios, challenge modes, and the Pet Battles definitely save Mists from getting a low score. The new challenge mode system really is fun and gives players a whole new goal to shoot for. The Pet Battles also are a lot of fun and add a lot to the game even if they’re “fluff”. I found both of these to really add to the enjoyment of playing the expansion. 

World of Warcraft has been top in the MMO space for a long while.

World of Warcraft has been top dog in the MMO space for a good long while. Each expansion brings renewed hope that it will continue to sit atop the heap. How does Mists of Pandaria fare? Find out in our official review then leave us your thoughts in the comments.

In the meantime, we have Mists of Pandaria. Mists was a tough journey in the beginning but became a much more fun experience as I went through the content and worked my way up. For me, Mists is an excellent Worl d of Warcraft expansion. However, in terms of MMOs in general it does not bring the thunder that a WoW expansion used too. If you are a veteran WoW player than Mists has a lot to offer in terms of game play and especially content. If you are a hardened MMO vet looking for something new this is not the game for you any more. Let’s go through the stages and get this final score underway. 

This weekend event will be a one-off event in Guild Wars 2

ArenaNet describes the theme of the event as being a “monster movie, invasion type thing” that will focus on the lore of Lion’s Arch. During the event, Lion’s Arch will be invaded by a new enemy group called the ‘Karka’.  We’re told the Karka will be quite challenging for Guild Wars 2 players and will even feature a number of new mechanics for players to overcome in order to emphasize this. Visually, the Karka will feature a heavily armored shell of sorts that players will have to penetrate. ArenaNet has even worked on a new shader technology that allows players to actually see pieces of the armor fall off of the Karka as they wear it down.

That all comes later, though. Initially, players will be unable to penetrate the Karka’s armor and it’s this roadblock that will kick off a series of events taking players throughout the world as they learn about the Karka’s origins and research a means to get through theseemingly impenetrable armor. In the process, players will learn of the ‘Consortium’, a new faction of Lion’s Arch merchants that represent a sort of alternative to the Black Lion Trading Company that players are already familiar with.

Eventually, players will learn how to penetrate the Karka’s armor and this will bring players to the Karka’s home turf on a new island in the Sea of Sorrows called The Lost Shores. While the Karka don’t originally come from The Lost Shores, they have a significant presence on the island, having settled there for some time. The island itself will be a level 80 zone, but ArenaNet will have a system in place to sidekick lower leveled players up so they can take part in the event. However, it’s important to note that the Lost Shores island will remain as a level 80 zone once the weekend event is completed but players will no longer be sidekicked up after this point.

Of course, the Lost Shores will also be host to the standard fare stuff players can expect to find on any of Guild Wars 2’s explorable maps. Players will find myriad events, jumping puzzles, resource nodes, and more on the Lost Shores. ArenaNet also made note that some of the events on the island will take a different turn from some of the typical events in Guild Wars 2 by allowing players to make a permanent impact on the landscape.

Finally, the weekend event will culminate in a multi-part chain finale event that we’re told
 will take considerable time and effort for players to progress through. We weren’t able to learn more about the finale, as ArenaNet is keeping things under wraps for now, but suffice it to say that the team is pretty confident that players will enjoy the experience and especially the special reward that players will receive.