what will you risk to secure victory?

Wage fierce battles across the Koprulu sector and vie for galactic domination in a version of RISK that’s set in the chaotic StarCraft universe. Choose from Raynor, Valerian, Artanis, Zeratul, Kerrigan, or Za’gara, and crush your enemies with their military strategies and accompanying terran, protoss, or zerg forces. With forty two otherworldly territories at stake, there are no perfect moves, no guarantees, and no lasting alliances what will you risk to secure victory?

Want a shot at naming a territory on the upcoming RISK: StarCraft game board? If you’re the lucky winner of USAopoly’s sweepstakes, you’ll get the opportunity to do just that.  to learn more and to enter, but be sure to read the before you do.

Choose from Raynor, Valerian, Artanis, Zeratul, Kerrigan, or Za’gara, and crush your enemies with their military strategies and accompanying terran, protoss, or zerg forces. With 42 otherworldly territories at stake, there are no perfect moves, no guarantees, and no lasting alliances what will you risk to secure victory?

RISK: StarCraft comes with over 290 playing pieces, including three race-specific bases: the terran Command Center, a protoss Nexus, and a zerg Hatchery. RISK: StarCraft launches this summer and will be available in North American specialty stores for a suggested retail price. The game is designed for three to six players and is recommended for ages ten and up.

 

Her long search has led her to Daemonheim

Her long search has led her to Daemonheim, The enigmatic Moia has been tasked with tracking down the missing Mahjarrat Bilrach. where rumours abound that the citadel’s overlord  has disappeared deep into the darkness below. Use Moia’s unique abilities to masquerade as the various inhabitants of the stronghold and to infiltrate Daemonheim, unlocking the hidden depths of her power and uncovering the shadowy secrets at the fortress’s heart.

Getting Moia to her goal in one piece will earn you Dungeoneering XP and tokens. Gathering all the information that you can from the inhabitants of Daemonheim and using this to slip in unhindered will earn you yet more Dungeoneering XP and tokens, as well as a choice of Attack or Thieving XP.

Following on from their adventures in Thok It To ‘Em, Thok and Marmaros are starting to make real headway into Daemonheim. Thok’s manly pride is in jeopardy as Marmaros has thrown down the gauntlet: whoever gets the most kills on their current dungeon floor is officially the best brother of the two. To make matters worse, Thok’s lost his favourite sword! You’ll control Thok as he marauds through the dungeon, packing only his furious fists and aiming to emerge the winner in this fraternal fracas. 

We have identified five distinct types of fallen Through further researchWe have identified five distinct types of fallen Through further research

Through further research, I have identified five distinct types of fallen:

1.Imps – These are the commonest of the fallen family of demons. They are the stereotypical fallen ones in look and behavior: small, red, swarming, bloodthirsty, and cowardly.

2.Shaman – Fallen shaman priests lead camps of fallen. I have also heard it rumored that they possess the ability to raise imps from the dead!

3.Lunatic – These enraged, oversized fallen creatures are bloated seemingly to the point of bursting, an impression buttressed by the fact that these insane demons rush their intended victims and then stab themselves until they explode. A more fitting name could not be found for these maniacal beings.

4.Overseer – The fallen overseer drives his smaller impish charges into a frenzy with his ape-like leaping and growling. An overseer among a group of fallen is a dangerous thing, as the cowardice that usually characterizes them is overwhelmed by fear of their much larger brethren.

5.Hounds – These slobbering abominations are commonly found among groups of the fallen and are utilized as guard animals, beasts of burden, or even food by their demonic masters. These beasts are loyal to a fault, regardless of the abuse heaped upon them.

I suspect the existence of at least two other types of fallen, but I will need to conduct further research before I reveal my theories as to the ultimate familial structure of these fiends 

The fallen ones were once exalted demons of the Burning Hells

As hard as it is to believe, the fallen ones were once exalted demons of the Burning Hells. They served as Azmodan’s hands, performing acts that he would not, could not involve himself in. They were the instrument of Azmodan’s first failed attempt to usurp power from Diablo and his brothers, and after that failure, the fallen were subjected to the full wrath of Diablo. They were twisted into small, ridiculous imps, in contrast to their previously powerful forms. Moreover, if they expected Azmodan to reverse their condition, they were sadly mistaken. The infuriated Azmodan held them responsible for the Prime Evils’ continued reign, and so he left the fallen in their new bodies, where their degradation would serve to amuse him for all eternity. Their failure provided him with the information he required to succeed in dethroning Diablo and his brothers – the event now known as the “Dark Exile” – but that fact did nothing to soften his heart toward the fallen.

Through diligent cross-referencing with other manuscripts in my vast library, however, I have ascertained that the Vizjerei depiction of the creatures known as the fallen ones is factually correct.

He fallen ones are a unique breed of true demonic origin, one of the few that I’ve been able to conclusively verify through sources other than the ancient Vizjerei tomes in my possession. (How I came by said tomes will, of necessity, remain my secret.)

As my readers are well aware, early Vizjerei writings are often little more than self-serving propaganda aimed at whitewashing heinous deeds committed by the mage clan. For instance, we now know that the goatmen were unwitting human victims of an ancient Vizjerei power struggle for more detailed information on the khazra’s tragic history), whereas the ancient Vizjerei texts would have us believe that they were actually demons – lieutenants of Baal, no less!

When unleashed upon our realm by their master, Azmodan, these impish terrors display a tendency to swarm like flesh-hungry locusts, and they have been known to tear apart a sleeping village in minutes. Small of stature and simian in appearance, these creatures possess surprising strength and unnatural agility. Other than feasting on human flesh, the only act that gives these unspeakable horrors pleasure is breeding; hence the tendency to encounter them in large packs.

However, due to their small size, cowardice appears to be one of the chief features of this species. They quickly retreat when one of their brethren falls in battle.

Fallen ones display no obvious tendency towards greater organization beyond their predisposition to swarm. This is fortunate for humanity, for they are so numerous that if they were to band together in large numbers, they might easily overwhelm a small city. 

The President:Mike Morhaime’s massage

Welcome, and thanks for your interest in Blizzard Entertainment’s university relations program. Blizzard Entertainment was founded in 1991 by three recent college graduates looking to build a future doing something they were extremely passionate about: making games. Although the company has grown tremendously since then, we’ve been able to maintain a consistent approach to game development over the years by hiring people who share that passion.

Finding the best person to fill any particular open position at Blizzard Entertainment is always a challenge. Through this program, we’ll be collaborating with certain schools to give students more opportunities to learn about the industry and to develop their skills. With luck, this will also give us the opportunity to identify talented new individuals to join our teams.

I hope you’ll find the resources here helpful, and I look forward to working with some of you soon. 

Explore fully realized realms of Sanctuary

Explore fully realized realms of Sanctuary – the living, breathing gothic fantasy world of Diablo III – rendered in gorgeous 3D.

Battle the unholy forces of the Burning Hells with all-new character classes such as the otherworldly Witch Doctor, or with re-imagined warriors from Diablo’s past, like the powerful Barbarian.

Rain Hell on your enemies and use the interactive environment as a weapon: lay cunning traps, turn destructible objects against your foes, and use environmental obstacles to your advantage.

Experience the intensity of multiplayer Diablo III over an all-new, wickedly enhanced Battle.net platform with numerous enhancements to make connecting with your friends easier, and cooperative gameplay more fun.

Two decades have passed since the demonic lords, Diablo, Mephisto, and Baal, set out across the world of Sanctuary on a vicious rampage, twisting humanity to their unholy will. Yet for those who battled the Prime Evils, the memory fades slowly.

When Deckard Cain returns to the ruins of Tristram Cathedral seeking clues to defeat new stirrings of evil, a fiery harbinger of doom falls from the heavens, striking the very ground where Diablo once entered the world. This fire from the sky reawakens ancient evils and calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells once again. 

Experience Five Bold Character ClassesBattle Hell’s minions as the Amazon

Diablo, the Lord of Terror, has fallen to a brave hero beneath the church of Tristram. Now that hero is gone, replaced by a Dark Wanderer who roams the world of Sanctuary leaving death and destruction in his wake. As a hero of humanity, you must face the minions of Diablo’s evil brothers and stop the Dark Wanderer before he fulfills his terrible destiny.

Experience Five Bold Character ClassesBattle Hell’s minions as the Amazon, Sorceress, Necromancer, Paladin, or Barbarian, each with unique skills and abilities.

Explore Four Expansive RealmsStorm a vast underworld of twisted dungeons and uncharted wilderness as you journey across the immense world of Sanctuary.

Battle With an Ever-Expanding ArsenalLearn new skills, find powerful new weapons and armor, and enhance your gear with magic as your hero’s power and legend grow.

Master Multiple Levels of DifficultyTake on the minions of Diablo in Nightmare Mode for greater challenge and greater rewards. Grow strong enough and enter Hell Mode, where your foes become truly fearsome, but the rewards are epic!

Defeat Diablo Online With Your FriendsTake the fight online with up to seven of your friends via Battle.net, Blizzard Entertainment’s free online gaming service. Find games, trade, and compete in regional ladders during ongoing seasonal competitions. 

We have seen one in battle with my own eyes

We have seen one in battle with my own eyes. And it was difficult to believe, even then. He dispatched his opponent with terrifying precision, assaulting his victim’s mind and body with elixirs and powders that evoked fires, explosions, and poisonous spirits. As if these assaults were not enough, the witch doctor also had at his command the ability to summon undead creatures from the netherworld to rend the flesh from his enemy’s body.

I came upon this rare display as I ventured deep into the interior of the dense Torajan jungles that cover the southern tip of the great eastern continent, in the vast area known as the Teganze, with the goal of seeking out the tribes that reside there. This area is extremely secluded, and heretofore unseen by foreign eyes. I was fortunate to befriend the witch doctor I saw in battle, and, through him, his tribe: the Tribe of the Five Hills.

Walks of life. For instance, the Tribe of the Five Hills frequently engages in tribal warfare with both the Clan of the Seven Stones and the Tribe of the Clouded Valley, but these are matters of ritual and not of conquest. I had heard tales that these wars are waged in order that the victors may replenish their supply of raw materials for the human sacrifices that their civilization revolves around, and when I timidly asked my hosts more about this topic, I must admit their laughter made me fear for my safety. However, through stumbled attempts at communication of such complex topics as what constitutes heroism and honor in their society, I gathered that only those taken in battle are considered worthy of the ritual sacrifice, much to my relief.

Upon further discussions with my hosts, I discovered that these tribes define themselves by their belief in the Mbwiru Eikura, which roughly translates to “The Unformed Land” (this is an imprecise translation, as this concept is completely foreign to our culture and language). This belief holds that the true, sacred reality is veiled behind the physical one we normally experience. Their vitally important public ceremonies are centered upon sacrifices to the life force that flows from their gods, who inhabit the Unformed Land, into this lesser physical realm.

The witch doctors are finely attuned to this Unformed Land and are able to train their minds to perceive this reality through a combination of rituals and the use of selected roots and herbs found in the jungles. They call the state in which they interact with this other world the Ghost Trance.

Alongside the primacy of the belief in the life force and the Unformed Land, the second most sacred belief of the tribes is their philosophy of self-sacrifice and non-individuality, of suppressing one’s self-interest for the good of the tribe. This idea, so foreign to our culture, struck me as something I wished to delve into much more deeply.